Boundry on the top and bottom of the screen to bounce bullets.
More...
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| void | Init (bool isTop) |
| | Initialize the wall to be position on the screen automatically. More...
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| void | StretchToPoint (Vector3 desiredRightEdge) |
| | Stretch the scale of the object so that the rightEdge matches the desiredRightEdge position. More...
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Boundry on the top and bottom of the screen to bounce bullets.
◆ Init()
| void Wall.Init |
( |
bool |
isTop | ) |
|
Initialize the wall to be position on the screen automatically.
- Parameters
-
| isTop | Should spawn with a positive y axis parameter, else negative. |
◆ StretchToPoint()
| void Wall.StretchToPoint |
( |
Vector3 |
desiredRightEdge | ) |
|
Stretch the scale of the object so that the rightEdge matches the desiredRightEdge position.
- Parameters
-
| desiredRightEdge | The position for rightEdge should match. |
◆ rightEdge
The position of the right edge of the wall.
◆ wallPercentEdge
| float Wall.wallPercentEdge |
The percent of the screen the wall should start/end at.
The documentation for this class was generated from the following file:
- Assets/Scripts/GameComponents/Wall.cs