DoopelPonger
Public Attributes | Protected Member Functions | List of all members
CoopIncreaseSpeed Class Reference

Movement pattern that starts at a speed and then continously increases the speed. More...

Inheritance diagram for CoopIncreaseSpeed:
Inheritance graph
[legend]
Collaboration diagram for CoopIncreaseSpeed:
Collaboration graph
[legend]

Public Attributes

float initialSpeed
 
float increaseAmount
 

Protected Member Functions

override void ChildInit (CoopBall ball)
 Initialize values needed by the ball movement object. More...
 
override Vector2 GetDirectionAndSpeed (float previousTimeAlive, float currentTimeAlive, Vector2 currentDirection)
 Get the new velocity given information about a ball's current velocity. More...
 

Additional Inherited Members

- Public Member Functions inherited from CoopBallMovement
void Awake ()
 Initialize references needed by the ball movement object. More...
 
void Init (CoopBall ball)
 Initialize values needed by the ball movement object. More...
 
void ReturnObject ()
 Put this object back in the object pooler for later use. This method should be called when the ball is destroyed. More...
 
Vector2 GetVelocity (float previousAliveTimer, float currentAliveTimer, Vector2 currentDirection)
 Get the new velocity given information about a ball's current velocity. More...
 

Detailed Description

Movement pattern that starts at a speed and then continously increases the speed.

Member Function Documentation

◆ ChildInit()

override void CoopIncreaseSpeed.ChildInit ( CoopBall  ball)
protectedvirtual

Initialize values needed by the ball movement object.

Parameters
ballThe ball that needs to have the speed/direction initialized.

Implements CoopBallMovement.

◆ GetDirectionAndSpeed()

override Vector2 CoopIncreaseSpeed.GetDirectionAndSpeed ( float  previousAliveTimer,
float  currentAliveTimer,
Vector2  currentDirection 
)
protectedvirtual

Get the new velocity given information about a ball's current velocity.

Parameters
previousAliveTimerThe time the ball was alive the previous tick of the game.
currentAliveTimerThe time the ball has been alive for the current tick of the game.
currentDirectionThe normalized direction the ball is moving.
Returns
The new speed and direction of the ball should move.

Implements CoopBallMovement.

Member Data Documentation

◆ increaseAmount

float CoopIncreaseSpeed.increaseAmount

The rate at which the speed is increased.

◆ initialSpeed

float CoopIncreaseSpeed.initialSpeed

The initial spped of the bullet.


The documentation for this class was generated from the following file: