DoopelPonger
Classes
Audio

All code related to anything audio. These are classes that can handle playing music, playing sound effects, looping clips, etc. More...

Classes

class  AudioManager
 Plays sound effects based on game events emitted through the EventManager. More...
 
class  AudioMapping
 Used to configure events and sound effects in the editor for the AudioManager. More...
 
class  AudioSelector
 Abstract class used to play sound effects. More...
 
class  BackgroundMusic
 
class  BackgroundMusicMixer
 Manages the different types of background tracks that are being played. More...
 
class  PitchShiftAudioSelector
 Will play the sound effect at different pitches. This is to make sure things don't sound too repetative. More...
 
class  PlayOnceAudio
 Plays an AudioSource once and then returns it to the CoopObjectPooler. More...
 
class  RandomClipAudioSelector
 Selects a random sound effect from the predefined list and plays it. More...
 

Detailed Description

All code related to anything audio. These are classes that can handle playing music, playing sound effects, looping clips, etc.

Wrapper around AudioSource to handle background music.

class BackgroundMusic