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DoopelPonger
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All code related to anything audio. These are classes that can handle playing music, playing sound effects, looping clips, etc. More...
Classes | |
| class | AudioManager |
| Plays sound effects based on game events emitted through the EventManager. More... | |
| class | AudioMapping |
| Used to configure events and sound effects in the editor for the AudioManager. More... | |
| class | AudioSelector |
| Abstract class used to play sound effects. More... | |
| class | BackgroundMusic |
| class | BackgroundMusicMixer |
| Manages the different types of background tracks that are being played. More... | |
| class | PitchShiftAudioSelector |
| Will play the sound effect at different pitches. This is to make sure things don't sound too repetative. More... | |
| class | PlayOnceAudio |
| Plays an AudioSource once and then returns it to the CoopObjectPooler. More... | |
| class | RandomClipAudioSelector |
| Selects a random sound effect from the predefined list and plays it. More... | |
All code related to anything audio. These are classes that can handle playing music, playing sound effects, looping clips, etc.
Wrapper around AudioSource to handle background music.
class BackgroundMusic
1.8.14