DoopelPonger
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CameraFadeOutParameters Class Reference

Parameters to give to listeners of the camera fade out event. More...

Inheritance diagram for CameraFadeOutParameters:
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Collaboration diagram for CameraFadeOutParameters:
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Public Types

enum  FadeOutTo { FadeOutTo.TUTORIAL, FadeOutTo.BATTLE, FadeOutTo.MAIN_MENU }
 

Public Member Functions

 CameraFadeOutParameters (FadeOutTo fadeOutToTarget, BoundriesCreator.GameMode gameMode, float delayBeforeFadeIn)
 

Properties

FadeOutTo FadeOutToTarget [get]
 
BoundriesCreator.GameMode GameMode [get]
 
float DelayBeforeFadeIn [get]
 

Additional Inherited Members

- Static Public Attributes inherited from EventParameters
static readonly EventParameters GLOBAL_EVENT_PARAMETER = new EventParameters()
 

Detailed Description

Parameters to give to listeners of the camera fade out event.

Member Enumeration Documentation

◆ FadeOutTo

Enumerator
TUTORIAL 
BATTLE 
MAIN_MENU 

Constructor & Destructor Documentation

◆ CameraFadeOutParameters()

CameraFadeOutParameters.CameraFadeOutParameters ( FadeOutTo  fadeOutToTarget,
BoundriesCreator.GameMode  gameMode,
float  delayBeforeFadeIn 
)

Property Documentation

◆ DelayBeforeFadeIn

float CameraFadeOutParameters.DelayBeforeFadeIn
get
Returns
The amount of time that the screen should stay black before it turns off the black.

◆ FadeOutToTarget

FadeOutTo CameraFadeOutParameters.FadeOutToTarget
get
Returns
The event to emit once the screen goes black.

◆ GameMode

BoundriesCreator.GameMode CameraFadeOutParameters.GameMode
get
Returns
GameMode that should be used if the fade out to target is to battle.

The documentation for this class was generated from the following file: