Area of the screen used to catch CoopBalls that did not hit a player and should be put back in the object pooler for future use.
More...
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void | Awake () |
| Initialize the references used by the class. More...
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void | StretchToPoint (Vector3 desiredRightEdge) |
| Set the scale of the object so that the rightEdge is matching the point desiredRightEdge. More...
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void | OnTriggerEnter2D (Collider2D collision) |
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Area of the screen used to catch CoopBalls that did not hit a player and should be put back in the object pooler for future use.
◆ Awake()
void CoopBallCollector.Awake |
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Initialize the references used by the class.
◆ OnTriggerEnter2D()
void CoopBallCollector.OnTriggerEnter2D |
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Collider2D |
collision | ) |
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Take the object that collided with the trigger and return it to the object pooler.
- Parameters
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collision | The object that hit the trigger. |
◆ StretchToPoint()
void CoopBallCollector.StretchToPoint |
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Vector3 |
desiredRightEdge | ) |
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Set the scale of the object so that the rightEdge is matching the point desiredRightEdge.
- Parameters
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desiredRightEdge | The size of the trigger area. |
◆ rightEdge
Transform CoopBallCollector.rightEdge |
The right edge of the box collider, used to create the correct proportions of the tigger area.
The documentation for this class was generated from the following file: