Class that handles setting the animation state in the Unity Animator for the laser power up.
More...
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| void | Awake () |
| | Initialize references needed by the laser animator. More...
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| void | SpawnLaser (System.Action callback) |
| | Tell the animator to spawn the laser. More...
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| void | DespawnLaser (System.Action callback) |
| | Tell the animator to despawn the laser. More...
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| void | FireLaser () |
| | Tell the animator to play cannon firing animation. More...
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| void | AnimationFinished () |
| | Callback from the Unity Animator that says the triggered animation is finished. More...
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Class that handles setting the animation state in the Unity Animator for the laser power up.
◆ AnimationFinished()
| void CoopPlayerLaserAnimator.AnimationFinished |
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Callback from the Unity Animator that says the triggered animation is finished.
◆ Awake()
| void CoopPlayerLaserAnimator.Awake |
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Initialize references needed by the laser animator.
◆ DespawnLaser()
| void CoopPlayerLaserAnimator.DespawnLaser |
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System.Action |
callback | ) |
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Tell the animator to despawn the laser.
- Parameters
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| callback | Function callback to be notified when the laser cannon has fully despawned. |
◆ FireLaser()
| void CoopPlayerLaserAnimator.FireLaser |
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Tell the animator to play cannon firing animation.
◆ SpawnLaser()
| void CoopPlayerLaserAnimator.SpawnLaser |
( |
System.Action |
callback | ) |
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Tell the animator to spawn the laser.
- Parameters
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| callback | Function callback to be notified when the laser cannon has fully spawned. |
The documentation for this class was generated from the following file: