Handles the state management of the Unity Animator for the vomit power up.
More...
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void | Awake () |
| Initializes the references needed. More...
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void | SpawnMouth () |
| Triggers the animation to spawn the mouth of the cannon. More...
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void | FireMouth (System.Action animationFinishedCallback) |
| Triggers the animation to show the mouth has fired a bunch of balls. More...
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void | DespawnMouth (System.Action animationFinishedCallback) |
| Triggers the animation to despawn the mouth. More...
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void | AnimationFinished () |
| Callback from the Unity Animator when an animation is finished. More...
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Handles the state management of the Unity Animator for the vomit power up.
◆ AnimationFinished()
void CoopPlayerVomitAnimator.AnimationFinished |
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Callback from the Unity Animator when an animation is finished.
◆ Awake()
void CoopPlayerVomitAnimator.Awake |
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Initializes the references needed.
◆ DespawnMouth()
void CoopPlayerVomitAnimator.DespawnMouth |
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System.Action |
animationFinishedCallback | ) |
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Triggers the animation to despawn the mouth.
- Parameters
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animationFinishedCallback | Function to be notified when the despawn animation is finished. |
◆ FireMouth()
void CoopPlayerVomitAnimator.FireMouth |
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System.Action |
animationFinishedCallback | ) |
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Triggers the animation to show the mouth has fired a bunch of balls.
- Parameters
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animationFinishedCallback | Function to be notified when the fire animation is finished. |
◆ SpawnMouth()
void CoopPlayerVomitAnimator.SpawnMouth |
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Triggers the animation to spawn the mouth of the cannon.
The documentation for this class was generated from the following file: