DoopelPonger
|
A player powerup used to project a bunch of balls randomly across the screen. More...
Public Attributes | |
CoopMiniBall | ballsPrefab |
int | numberOfBalls |
Range | ballVelocity |
Vector3 [] | spawnPosition |
float [] | rotation |
Range [] | areaOfShooting |
Transform [] | firingPosition |
Public Attributes inherited from CoopPlayerPowerUp | |
CoopPlayer | player |
Texture2D | textureIcon |
Protected Member Functions | |
override void | ChildAwake () |
Allows for implementations to initialize references before use. More... | |
override void | ChildDespawnPowerUp (bool rightNow) |
The class needs to clean up everything because the power up is not going to be used anymore. More... | |
override void | ChildFixedUpdate () |
Method called during the fixed update tick. More... | |
override void | ChildInit () |
Allows for implementations to initialize variables before use. More... | |
override void | ChildTriggerPowerUp () |
Method called when the player has activated the power up. More... | |
override float | GetMaxTime () |
override void | TimeUp () |
The maxTime of the power up has been reached and the child should despawn the power up. More... | |
Protected Member Functions inherited from CoopPlayerPowerUp | |
void | PowerUpFinished () |
Available for children to call if they want to power up to end right now. More... | |
void | DestroyPowerUp () |
Available for children to call if they want to power up to end right now without any norifications to other systems. More... | |
Additional Inherited Members | |
Public Member Functions inherited from CoopPlayerPowerUp | |
void | Awake () |
Initialize all references of the power up and make sure the child class has had their awake method called. More... | |
void | Init () |
Initialize the values of the power up and make sure the child class has had their init method called. More... | |
void | TriggerPowerUp (CoopPowerUpController powerUpController) |
The player has triggered the power up and the power up should now do the actions. More... | |
void | FixedUpdate () |
Reccord how long the power up has been active and call the child FixedUpdate method. More... | |
void | RemovePowerUp (bool rightNow) |
Force the power up to end. Used when a player has full charge and then uses the shield to drain the charge causing the power up to go away. More... | |
Protected Attributes inherited from CoopPlayerPowerUp | |
EventManager | eventManager |
CoopObjectPooler | objectPooler |
A player powerup used to project a bunch of balls randomly across the screen.
|
protectedvirtual |
Allows for implementations to initialize references before use.
Implements CoopPlayerPowerUp.
|
protectedvirtual |
The class needs to clean up everything because the power up is not going to be used anymore.
rightNow | Used to also tell the power up to destory itself immediately. As of right now, this use case isn't actually used. |
Implements CoopPlayerPowerUp.
|
protectedvirtual |
Method called during the fixed update tick.
Implements CoopPlayerPowerUp.
|
protectedvirtual |
Allows for implementations to initialize variables before use.
Implements CoopPlayerPowerUp.
|
protectedvirtual |
Method called when the player has activated the power up.
Implements CoopPlayerPowerUp.
|
protectedvirtual |
Implements CoopPlayerPowerUp.
|
protectedvirtual |
The maxTime of the power up has been reached and the child should despawn the power up.
Implements CoopPlayerPowerUp.
Range [] CoopPlayerVomitPowerUp.areaOfShooting |
The minimum and maximum angle the bullets should be pointed when spawned. Index 0 is for the player on the left, index 1 is for the player on the right.
CoopMiniBall CoopPlayerVomitPowerUp.ballsPrefab |
The type of bullets that should be spawned.
Range CoopPlayerVomitPowerUp.ballVelocity |
The minimum and maximum speed of each bullet.
Transform [] CoopPlayerVomitPowerUp.firingPosition |
The position the bullets should originate from. Index 0 is for the player on the left, index 1 is for the player on the right.
int CoopPlayerVomitPowerUp.numberOfBalls |
The number of balls that should spawn when the power up is triggered.
float [] CoopPlayerVomitPowerUp.rotation |
The rotation of the object so that it is orentated correctly with the player. Index 0 is for the player on the left, index 1 is for the player on the right.
Vector3 [] CoopPlayerVomitPowerUp.spawnPosition |
The position offset from the player that the power up should be at. Index 0 is for the player on the left, index 1 is for the player on the right.