DoopelPonger
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Data configuration to move a bullet along a square wave. More...
Public Attributes | |
float | speed |
float | wavelengthMultiplier |
float | virticalMovementCutoff |
Protected Member Functions | |
override void | ChildInit (CoopBall ball) |
Initialize values needed by the ball movement object. More... | |
override Vector2 | GetDirectionAndSpeed (float previousAliveTimer, float currentAliveTimer, Vector2 currentDirection) |
Get the new velocity given information about a ball's current velocity. More... | |
Additional Inherited Members | |
Public Member Functions inherited from CoopBallMovement | |
void | Awake () |
Initialize references needed by the ball movement object. More... | |
void | Init (CoopBall ball) |
Initialize values needed by the ball movement object. More... | |
void | ReturnObject () |
Put this object back in the object pooler for later use. This method should be called when the ball is destroyed. More... | |
Vector2 | GetVelocity (float previousAliveTimer, float currentAliveTimer, Vector2 currentDirection) |
Get the new velocity given information about a ball's current velocity. More... | |
Data configuration to move a bullet along a square wave.
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protectedvirtual |
Initialize values needed by the ball movement object.
ball | The ball that needs to have the speed/direction initialized. |
Implements CoopBallMovement.
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protectedvirtual |
Get the new velocity given information about a ball's current velocity.
previousAliveTimer | The time the ball was alive the previous tick of the game. |
currentAliveTimer | The time the ball has been alive for the current tick of the game. |
currentDirection | The normalized direction the ball is moving. |
Implements CoopBallMovement.
float CoopSquareWaveMovement.speed |
The spped the bullet moves along the wave.
float CoopSquareWaveMovement.virticalMovementCutoff |
The amplitude of the square wave.
float CoopSquareWaveMovement.wavelengthMultiplier |
The wavelength of the square wave path.