The data necessary to have a bullet's speed be constantly starting and stopping.
More...
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override void | ChildInit (CoopBall ball) |
| Initialize values needed by the ball movement object. More...
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override Vector2 | GetDirectionAndSpeed (float previousAliveTimer, float currentAliveTimer, Vector2 currentDirection) |
| Get the new velocity given information about a ball's current velocity. More...
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void | Awake () |
| Initialize references needed by the ball movement object. More...
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void | Init (CoopBall ball) |
| Initialize values needed by the ball movement object. More...
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void | ReturnObject () |
| Put this object back in the object pooler for later use. This method should be called when the ball is destroyed. More...
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Vector2 | GetVelocity (float previousAliveTimer, float currentAliveTimer, Vector2 currentDirection) |
| Get the new velocity given information about a ball's current velocity. More...
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The data necessary to have a bullet's speed be constantly starting and stopping.
◆ ChildInit()
override void CoopStartStopMovement.ChildInit |
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CoopBall |
ball | ) |
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protectedvirtual |
Initialize values needed by the ball movement object.
- Parameters
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ball | The ball that needs to have the speed/direction initialized. |
Implements CoopBallMovement.
◆ GetDirectionAndSpeed()
override Vector2 CoopStartStopMovement.GetDirectionAndSpeed |
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float |
previousAliveTimer, |
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float |
currentAliveTimer, |
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Vector2 |
currentDirection |
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) |
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protectedvirtual |
Get the new velocity given information about a ball's current velocity.
- Parameters
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previousAliveTimer | The time the ball was alive the previous tick of the game. |
currentAliveTimer | The time the ball has been alive for the current tick of the game. |
currentDirection | The normalized direction the ball is moving. |
- Returns
- The new speed and direction of the ball should move.
Implements CoopBallMovement.
◆ speed
float CoopStartStopMovement.speed |
The max speed the ball will travel.
◆ wavelengthMultiplier
float CoopStartStopMovement.wavelengthMultiplier |
The amount of time between the ball moving at full speed and being still.
The documentation for this class was generated from the following file: