DoopelPonger
Public Attributes | Protected Member Functions | List of all members
CoopWhirlyMovement Class Reference

The data necessary to make a ball in a spiral pattern. More...

Inheritance diagram for CoopWhirlyMovement:
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Collaboration diagram for CoopWhirlyMovement:
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Public Attributes

float radius
 
float angleVelocity
 
float speed
 

Protected Member Functions

override void ChildInit (CoopBall ball)
 Initialize values needed by the ball movement object. More...
 
override Vector2 GetDirectionAndSpeed (float previousAliveTimer, float currentAliveTimer, Vector2 currentDirection)
 Get the new velocity given information about a ball's current velocity. More...
 

Additional Inherited Members

- Public Member Functions inherited from CoopBallMovement
void Awake ()
 Initialize references needed by the ball movement object. More...
 
void Init (CoopBall ball)
 Initialize values needed by the ball movement object. More...
 
void ReturnObject ()
 Put this object back in the object pooler for later use. This method should be called when the ball is destroyed. More...
 
Vector2 GetVelocity (float previousAliveTimer, float currentAliveTimer, Vector2 currentDirection)
 Get the new velocity given information about a ball's current velocity. More...
 

Detailed Description

The data necessary to make a ball in a spiral pattern.

Member Function Documentation

◆ ChildInit()

override void CoopWhirlyMovement.ChildInit ( CoopBall  ball)
protectedvirtual

Initialize values needed by the ball movement object.

Parameters
ballThe ball that needs to have the speed/direction initialized.

Implements CoopBallMovement.

◆ GetDirectionAndSpeed()

override Vector2 CoopWhirlyMovement.GetDirectionAndSpeed ( float  previousAliveTimer,
float  currentAliveTimer,
Vector2  currentDirection 
)
protectedvirtual

Get the new velocity given information about a ball's current velocity.

Parameters
previousAliveTimerThe time the ball was alive the previous tick of the game.
currentAliveTimerThe time the ball has been alive for the current tick of the game.
currentDirectionThe normalized direction the ball is moving.
Returns
The new speed and direction of the ball should move.

Implements CoopBallMovement.

Member Data Documentation

◆ angleVelocity

float CoopWhirlyMovement.angleVelocity

The speed at which the bullet moves along the radius.

◆ radius

float CoopWhirlyMovement.radius

The radius that the ball will move along the spiral.

◆ speed

float CoopWhirlyMovement.speed

How fast the ball should move on the x axis.


The documentation for this class was generated from the following file: