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EditorIncreaseSpeedBallMovementInformation Class Reference

Information needed to create a bullet with the increase speed movement type. More...

Inheritance diagram for EditorIncreaseSpeedBallMovementInformation:
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Collaboration diagram for EditorIncreaseSpeedBallMovementInformation:
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Public Member Functions

override List< string > ConvertPropertiesToStrings ()
 Convert all properties of the implementation class that should be serialized to a string. See the method ConvertPropertiesToString in the EditorActionInformation class for more information, the two methods are used for the same purpose. More...
 
override System.Type GetCoopBallMovementType ()
 Return the type of the BallMovementType. More...
 
override CoopBallManager.BallMovementInitialize GetInitializer ()
 Return the BallMovementInitializer that corresponds to the BallMovementType. More...
 

Public Attributes

Range increaseAmount
 
Range initialSpeed
 

Protected Member Functions

override void FillPropertiesFromString (string objectString)
 Construct the child class based on the string that was serialized. See the method FillPropertiesFromString in the EditorActionInformation class for more information, the two methods are used for the same purpose. More...
 

Additional Inherited Members

- Public Types inherited from EditorBallMovementInformation
enum  BallMovementType {
  BallMovementType.CONSTANT_SPEED, BallMovementType.DECREASE_SPEED, BallMovementType.INCREASE_SPEED, BallMovementType.SQUARE_WAVE,
  BallMovementType.SINE_WAVE, BallMovementType.TRIANGLE_WAVE, BallMovementType.WHIRLY_WAVE, BallMovementType.START_STOP
}
 The types of ball movements supported in serialization. New types of movement should have an entry added in this enum. More...
 
- Static Public Member Functions inherited from EditorBallMovementInformation
static EditorBallMovementInformation CreateEditorBallMovementInformation (BallMovementType ballMovementType, string objectString)
 Create the appropiate child movement information from the given movement type and serialized string. More...
 

Detailed Description

Information needed to create a bullet with the increase speed movement type.

Member Function Documentation

◆ ConvertPropertiesToStrings()

override List<string> EditorIncreaseSpeedBallMovementInformation.ConvertPropertiesToStrings ( )
virtual

Convert all properties of the implementation class that should be serialized to a string. See the method ConvertPropertiesToString in the EditorActionInformation class for more information, the two methods are used for the same purpose.

Returns
Each property of the child class that should be serialized.

Implements EditorBallMovementInformation.

◆ FillPropertiesFromString()

override void EditorIncreaseSpeedBallMovementInformation.FillPropertiesFromString ( string  objectString)
protectedvirtual

Construct the child class based on the string that was serialized. See the method FillPropertiesFromString in the EditorActionInformation class for more information, the two methods are used for the same purpose.

Parameters
Theserialized string of all the properties in this object.

Implements EditorBallMovementInformation.

◆ GetCoopBallMovementType()

override System.Type EditorIncreaseSpeedBallMovementInformation.GetCoopBallMovementType ( )
virtual

Return the type of the BallMovementType.

Returns
The type of the BallMovementType.

Implements EditorBallMovementInformation.

◆ GetInitializer()

override CoopBallManager.BallMovementInitialize EditorIncreaseSpeedBallMovementInformation.GetInitializer ( )
virtual

Return the BallMovementInitializer that corresponds to the BallMovementType.

Returns
The BallMovementInitializer that corresponds to the BallMovementType.

Implements EditorBallMovementInformation.

Member Data Documentation

◆ increaseAmount

Range EditorIncreaseSpeedBallMovementInformation.increaseAmount

The minimum and maxiumum value of the speed increase rate.

◆ initialSpeed

Range EditorIncreaseSpeedBallMovementInformation.initialSpeed

The minimum and maximum value the starting speed of the ball.


The documentation for this class was generated from the following file: