Class that handles the text to put on the UI image during the tutorial.
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Class that handles the text to put on the UI image during the tutorial.
◆ Awake()
void TutorialTextUI.Awake |
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◆ DisplayMoveNextPrompt()
void TutorialTextUI.DisplayMoveNextPrompt |
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bool |
show | ) |
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Display the prompt that says to press space for the next step.
- Parameters
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show | True if the prompt should be present, otherwise false. |
◆ SetText()
void TutorialTextUI.SetText |
( |
string |
text | ) |
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- Parameters
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text | Text to displayed on the UI. |
◆ TransitionIn()
void TutorialTextUI.TransitionIn |
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◆ TransitionOut()
void TutorialTextUI.TransitionOut |
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◆ TransitionOutFast()
void TutorialTextUI.TransitionOutFast |
( |
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Make the UI invisible really fast. Used when going back to the main menu from the pause screen.
◆ displayText
Text TutorialTextUI.displayText |
The UI text object that holds the text displayed to the players.
◆ moveToNextStep
Text TutorialTextUI.moveToNextStep |
The UI text object that says next once the full UI text has been displayed.
◆ timeToTransition
float TutorialTextUI.timeToTransition |
The amount of time it takes to go (in)visible.
The documentation for this class was generated from the following file: