UITransition that modifies a blend tree in the Unity Animator.
More...
UITransition that modifies a blend tree in the Unity Animator.
◆ Awake()
void UIBlendTreeTransition.Awake |
( |
| ) |
|
Initialize all values and references.
◆ FixedUpdate()
void UIBlendTreeTransition.FixedUpdate |
( |
| ) |
|
Update the properties of the animator.
◆ OnDisable()
void UIBlendTreeTransition.OnDisable |
( |
| ) |
|
Going to be honest, I have no idea what I make doubly sure this object is not active when a parent deactivates.
◆ TransitionIn()
override void UIBlendTreeTransition.TransitionIn |
( |
float |
transitionTime, |
|
|
float |
waitTimeBeforeTransitionStarts |
|
) |
| |
|
virtual |
Start the transition in animation.
- Parameters
-
transitionTime | The amount of time it should take to finish the animation. |
waitTimeBeforeTransitionStarts | The amount of time to wait before actually starting the animation. |
Implements UITransition.
◆ TransitionOut()
override void UIBlendTreeTransition.TransitionOut |
( |
float |
transitionTime, |
|
|
float |
waitTimeBeforeTransitionStarts, |
|
|
AnimationFinishedCallback |
animationFinishedCallback |
|
) |
| |
|
virtual |
State the transition out animation.
- Parameters
-
transitionTime | The amount of time it should take to finish the animation. |
waitTimeBeforeTransitionStarts | The amount of time to wait before actually starting the animation. |
animationFinishedCallback | Function to call when the animation finishes. |
Implements UITransition.
The documentation for this class was generated from the following file: