Class that handles linking the InputManager to the buttons in the setting menu.  
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Class that handles linking the InputManager to the buttons in the setting menu. 
◆ Awake()
      
        
          | void UIControlsButtonManager.Awake | ( |  | ) |  | 
      
 
Initialize references and links. 
 
 
◆ GetButtonActions()
Get the list of actions that this class is listening to modify from the configurationButtons. 
 
 
◆ ListenForNewButton()
A button has been pressed and a hook into the InputManager to get the next KeyCode pressed. 
- Parameters
- 
  
    | actionToModify | The action that had the button pressed to change. |  
 
 
 
◆ configurationButtons
All the buttons on the settings screen that can change how the players are controlled. 
 
 
The documentation for this class was generated from the following file: