Class that handles linking the InputManager to the buttons in the setting menu.
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Class that handles linking the InputManager to the buttons in the setting menu.
◆ Awake()
void UIControlsButtonManager.Awake |
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Initialize references and links.
◆ GetButtonActions()
Get the list of actions that this class is listening to modify from the configurationButtons.
◆ ListenForNewButton()
A button has been pressed and a hook into the InputManager to get the next KeyCode pressed.
- Parameters
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actionToModify | The action that had the button pressed to change. |
◆ configurationButtons
All the buttons on the settings screen that can change how the players are controlled.
The documentation for this class was generated from the following file: