| DoopelPonger
    | 
UI manager that looks to see if the mouse is over text in the settings menu. If the mouse is over text, then it will highlight. This is a poorly constructed class because the only text object interactable is the back text. More...


| Public Member Functions | |
| void | Awake () | 
| Initialize the references needed.  More... | |
| void | OnEnable () | 
| Initialize variables to a clean state when the gameobject becomes active.  More... | |
| void | OnDisable () | 
| Set variables to an inactive state when the gameobject becomes inactive.  More... | |
| void | Update () | 
| Check the position of the mouse, take action if it is hovering selectable text. If the mouse is clicked, check to see if it is over the selectable text.  More... | |
| Public Attributes | |
| GraphicRaycaster | graphicRaycaster | 
| Color | mouseOverColor | 
| Color | mouseNotOverColor | 
| int | mouseOverSize | 
| int | mouseNotOverSize | 
| UISettingsManager | settingsManager | 
UI manager that looks to see if the mouse is over text in the settings menu. If the mouse is over text, then it will highlight. This is a poorly constructed class because the only text object interactable is the back text.
| void UIControlsText.Awake | ( | ) | 
Initialize the references needed.
| void UIControlsText.OnDisable | ( | ) | 
Set variables to an inactive state when the gameobject becomes inactive.
| void UIControlsText.OnEnable | ( | ) | 
Initialize variables to a clean state when the gameobject becomes active.
| void UIControlsText.Update | ( | ) | 
Check the position of the mouse, take action if it is hovering selectable text. If the mouse is clicked, check to see if it is over the selectable text.
| GraphicRaycaster UIControlsText.graphicRaycaster | 
Unity object to raycast the mouse onto the UI components.
| Color UIControlsText.mouseNotOverColor | 
Color the text should be when the mouse is not hovering the text.
| int UIControlsText.mouseNotOverSize | 
Size the text should be when the mouse is not hovering the text.
| Color UIControlsText.mouseOverColor | 
Color the text should be when the mouse is hovering the text.
| int UIControlsText.mouseOverSize | 
Size the text should be when the mouse is hovering the text.
| UISettingsManager UIControlsText.settingsManager | 
UI manager that controls when the settings menu is visible.
 1.8.14
 1.8.14