|
DoopelPonger
|
UI manager that looks to see if the mouse is over text in the settings menu. If the mouse is over text, then it will highlight. This is a poorly constructed class because the only text object interactable is the back text. More...


Public Member Functions | |
| void | Awake () |
| Initialize the references needed. More... | |
| void | OnEnable () |
| Initialize variables to a clean state when the gameobject becomes active. More... | |
| void | OnDisable () |
| Set variables to an inactive state when the gameobject becomes inactive. More... | |
| void | Update () |
| Check the position of the mouse, take action if it is hovering selectable text. If the mouse is clicked, check to see if it is over the selectable text. More... | |
Public Attributes | |
| GraphicRaycaster | graphicRaycaster |
| Color | mouseOverColor |
| Color | mouseNotOverColor |
| int | mouseOverSize |
| int | mouseNotOverSize |
| UISettingsManager | settingsManager |
UI manager that looks to see if the mouse is over text in the settings menu. If the mouse is over text, then it will highlight. This is a poorly constructed class because the only text object interactable is the back text.
| void UIControlsText.Awake | ( | ) |
Initialize the references needed.
| void UIControlsText.OnDisable | ( | ) |
Set variables to an inactive state when the gameobject becomes inactive.
| void UIControlsText.OnEnable | ( | ) |
Initialize variables to a clean state when the gameobject becomes active.
| void UIControlsText.Update | ( | ) |
Check the position of the mouse, take action if it is hovering selectable text. If the mouse is clicked, check to see if it is over the selectable text.
| GraphicRaycaster UIControlsText.graphicRaycaster |
Unity object to raycast the mouse onto the UI components.
| Color UIControlsText.mouseNotOverColor |
Color the text should be when the mouse is not hovering the text.
| int UIControlsText.mouseNotOverSize |
Size the text should be when the mouse is not hovering the text.
| Color UIControlsText.mouseOverColor |
Color the text should be when the mouse is hovering the text.
| int UIControlsText.mouseOverSize |
Size the text should be when the mouse is hovering the text.
| UISettingsManager UIControlsText.settingsManager |
UI manager that controls when the settings menu is visible.
1.8.14