DoopelPonger
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Any and all code related to handling user input and transferring that information to other parts of the code. More...
Classes | |
class | ContinuousPressInputChecker |
InputChecker that will call the trigger every frame the key is pressed. More... | |
class | FirstFrameBlockerInputChecker |
Inputcheck that calls the trigger method the first frame an input key is pressed. More... | |
class | InputActionMapper |
Class used to map actions that link to KeyCodes. More... | |
class | InputChecker |
class | InputCheckerAction |
Data class to be returned by InputChecker implementations for functions pointers to call in the FixedUpdate once it is verified that the InputTriggerOption should be notified a button has been pressed. More... | |
class | InputCheckerContainer |
Holds a mapping of InputTriggerOptions to registered tags for deduplication checking. More... | |
class | InputManager |
Important class that handles all user input. More... | |
class | InputManagerValidKeys |
Data class used to hold all the valid KeyCodes that a player can use to set to Actions. More... | |
class | MovementInputChecker |
InputChecker to used to get a range of -1 to 1 based on user input. More... | |
class | ReleaseInputChecker |
InputChecker to notify the trigger when the key has been released. More... | |
class | SingleInputChecker |
InputChecker to call the trigger every frame with the state of the action. More... | |
class | SinglePressInputChecker |
Inputchecker to notify the trigger when the key first gets pressed down. More... | |
Any and all code related to handling user input and transferring that information to other parts of the code.