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DoopelPonger
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Any and all code related to handling user input and transferring that information to other parts of the code. More...
Classes | |
| class | ContinuousPressInputChecker |
| InputChecker that will call the trigger every frame the key is pressed. More... | |
| class | FirstFrameBlockerInputChecker |
| Inputcheck that calls the trigger method the first frame an input key is pressed. More... | |
| class | InputActionMapper |
| Class used to map actions that link to KeyCodes. More... | |
| class | InputChecker |
| class | InputCheckerAction |
| Data class to be returned by InputChecker implementations for functions pointers to call in the FixedUpdate once it is verified that the InputTriggerOption should be notified a button has been pressed. More... | |
| class | InputCheckerContainer |
| Holds a mapping of InputTriggerOptions to registered tags for deduplication checking. More... | |
| class | InputManager |
| Important class that handles all user input. More... | |
| class | InputManagerValidKeys |
| Data class used to hold all the valid KeyCodes that a player can use to set to Actions. More... | |
| class | MovementInputChecker |
| InputChecker to used to get a range of -1 to 1 based on user input. More... | |
| class | ReleaseInputChecker |
| InputChecker to notify the trigger when the key has been released. More... | |
| class | SingleInputChecker |
| InputChecker to call the trigger every frame with the state of the action. More... | |
| class | SinglePressInputChecker |
| Inputchecker to notify the trigger when the key first gets pressed down. More... | |
Any and all code related to handling user input and transferring that information to other parts of the code.
1.8.14