DoopelPonger
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Particle system to spawn when a ball is destroyed. More...
Public Member Functions | |
void | Awake () |
Initialize references. More... | |
void | PlayParticle (Vector3 spawnPosition, Color color) |
Play the particle system at spawnPosition and change the color of the particles. More... | |
Public Attributes | |
ParticleSystem | particles |
float | waitTime |
Particle system to spawn when a ball is destroyed.
This object takes a position and color for the particles and then waits for a set amount of time before returning this object back to the object pooler for future use.
void CoopBallHitParticle.Awake | ( | ) |
Initialize references.
void CoopBallHitParticle.PlayParticle | ( | Vector3 | spawnPosition, |
Color | color | ||
) |
Play the particle system at spawnPosition and change the color of the particles.
spawnPosition | The location the particle system should be moved to. |
color | The color of the particles being emitted. |
ParticleSystem CoopBallHitParticle.particles |
ParticleSystem that should be played.
float CoopBallHitParticle.waitTime |
The amount of time to wait before returning this object to the object pooler for future use.