◆ Awake()
void CoopSchmittyDoopMaterialWrapper.Awake |
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Initialize references needed by the component.
◆ FixedUpdate()
void CoopSchmittyDoopMaterialWrapper.FixedUpdate |
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Set the color and blackAndWhite Value in the shader.
◆ blackAndWhiteValue
float CoopSchmittyDoopMaterialWrapper.blackAndWhiteValue |
The value sent to the shader that controls how black and white the component should be.
◆ color
Color CoopSchmittyDoopMaterialWrapper.color |
The starting color of the renderer.
◆ renderQueue
int CoopSchmittyDoopMaterialWrapper.renderQueue |
Draw ordering of the renderer.
The documentation for this class was generated from the following file: