DoopelPonger
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As soon as the object is created, fade the alpha of the sprite to 0 and destroy. More...
Public Member Functions | |
void | Awake () |
Decide how long it should take to fade out and start the fading process. More... | |
Public Attributes | |
Range | fadeRateRange = new Range(3, 6) |
As soon as the object is created, fade the alpha of the sprite to 0 and destroy.
void FadeAndDestroy.Awake | ( | ) |
Decide how long it should take to fade out and start the fading process.
Minimum and maximum time span value to fade the object before destroying.