DoopelPonger
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Works with the shader to distort a small area on the screen. More...
Public Member Functions | |
void | Awake () |
Initialize references needed by the ripple. More... | |
void | Init () |
Initialize values used by the ripple. More... | |
void | FixedUpdate () |
Update the values in the shader. More... | |
Public Attributes | |
MeshRenderer | meshRenderer |
float | maxAmplitude |
float | timeToDissipate |
float | timeMultiplier |
float | frequencyMultiplier |
Works with the shader to distort a small area on the screen.
void SmallRipple.Awake | ( | ) |
Initialize references needed by the ripple.
void SmallRipple.FixedUpdate | ( | ) |
Update the values in the shader.
void SmallRipple.Init | ( | ) |
Initialize values used by the ripple.
float SmallRipple.frequencyMultiplier |
How much stretch should exist in the distortion effect.
float SmallRipple.maxAmplitude |
The max amplitude when stretching the screen.
MeshRenderer SmallRipple.meshRenderer |
The shader that distorts the screen.
float SmallRipple.timeMultiplier |
How fast the effect should process through time.
float SmallRipple.timeToDissipate |
The amount of time the ripple should stay on the screen.