DoopelPonger
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Step to spawn only 1 player. Used if a player dies in the tutorial and they should be placed back into the world. More...
Public Member Functions | |
override bool | TutorialUpdate (float deltaTime) |
Update tick of the tutorial. More... | |
override IDictionary< string, object > | Teardown () |
Delete any objects that were created specifically for the duration of the step. More... | |
Public Member Functions inherited from TutorialStep | |
TutorialStep | GetNextStep () |
GameObject [] | Init (TutorialManager tutorialManager, BoundriesCreator.GameMode gameMode) |
Set up any information need for the step. Method is call as soon as the step becomes active. More... | |
Public Attributes | |
GameObject | playerPrefab |
int | playerNumber |
TutorialPlayerPowerUpDecider | powerUpDecider |
Public Attributes inherited from TutorialStep | |
TutorialStep | singlePlayerNextStep |
TutorialStep | coopPlayerNextStep |
Protected Member Functions | |
override GameObject [] | ChildInit (TutorialManager manager, BoundriesCreator.GameMode gameMode) |
Set up any information need for the step. Method is call as soon as the step becomes active. More... | |
Step to spawn only 1 player. Used if a player dies in the tutorial and they should be placed back into the world.
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protectedvirtual |
Set up any information need for the step. Method is call as soon as the step becomes active.
tutorialManager | The brains of the tutorial |
gameMode | The mode of the tutorial |
Implements TutorialStep.
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virtual |
Delete any objects that were created specifically for the duration of the step.
Implements TutorialStep.
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virtual |
Update tick of the tutorial.
deltaTime | The time since the last time this method was called. |
Implements TutorialStep.
int TutorialSpawnSinglePlayer.playerNumber |
The player number of the player that is being respawned.
GameObject TutorialSpawnSinglePlayer.playerPrefab |
The player that should be respawned.
TutorialPlayerPowerUpDecider TutorialSpawnSinglePlayer.powerUpDecider |
The tutorial specific power up provider to give to each player as they are spawned.