|
DoopelPonger
|
Changes the _Tint property of a material to the endColor over time. More...


Public Member Functions | |
| void | Awake () |
| Initialize all singletons needed by the class. More... | |
| void | Init () |
| Reset all variables after being object pooled. More... | |
| void | StartColorChange () |
| Start the process of changing colors. More... | |
| void | FixedUpdate () |
| Change the color of the _Tine property if the StartColorChange method has been called. More... | |
| void | CleanUp () |
| Return the _Tint back to normal and return the modified material to the object pooler. More... | |
Public Attributes | |
| Material | renderMaterial |
| Color | endColor |
| float | timeToColorChange |
| MeshRenderer | meshRenderer |
Changes the _Tint property of a material to the endColor over time.
| void TweenToColor.Awake | ( | ) |
Initialize all singletons needed by the class.
| void TweenToColor.CleanUp | ( | ) |
Return the _Tint back to normal and return the modified material to the object pooler.
| void TweenToColor.FixedUpdate | ( | ) |
Change the color of the _Tine property if the StartColorChange method has been called.
| void TweenToColor.Init | ( | ) |
Reset all variables after being object pooled.
| void TweenToColor.StartColorChange | ( | ) |
Start the process of changing colors.
| Color TweenToColor.endColor |
The final color of the material.
| MeshRenderer TweenToColor.meshRenderer |
The renderer the renderMaterial should belong to.
| Material TweenToColor.renderMaterial |
The material to change colors.
| float TweenToColor.timeToColorChange |
The amount of time it should take to change colors.
1.8.14