DoopelPonger
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Controller that handles the transition in and out of the main menu. A better name for this class probably should have been UIMainMenuController. More...
Public Member Functions | |
void | Awake () |
Initialize references needed. More... | |
void | RemoveMenu (UITransition.AnimationFinishedCallback callback) |
Start to transition out the menu items. More... | |
Controller that handles the transition in and out of the main menu. A better name for this class probably should have been UIMainMenuController.
void UIMenuController.Awake | ( | ) |
Initialize references needed.
void UIMenuController.RemoveMenu | ( | UITransition.AnimationFinishedCallback | callback | ) |
Start to transition out the menu items.
callback | Method to call when all childReansitions are finished their animations. |
UITransition [] UIMenuController.childTransitions |
All the children that need should be tranisitioned. There should be a UITransition object for every wait time in the transitionWaitTimes array.
UIKeyboardControllerContextManager.UIKeyboardControllerContextName UIMenuController.contextName |
The context name of the menu.
bool UIMenuController.defaultActive |
At the start of the game all UI elements start active and then turn off if they are not needed. This is true if it should stay active the first frame of the game.
EventManager.EventType [] UIMenuController.eventsToDeactivateOn |
The list of events to remove the menu.
EventManager.EventType UIMenuController.eventToShowOn |
The list of events to show the menu.
UIKeyboardController UIMenuController.keyboardController |
The keyboard controller used when the main menu is active.
float UIMenuController.transitionTime |
The amount of time it should take for the menu item to swing into action.
float [] UIMenuController.transitionWaitTimes |
The cascading offset to wait before the text object should transition.