Data given to the BallColorWaveManager when the color should splash through an object.
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Data given to the BallColorWaveManager when the color should splash through an object.
◆ BallLightInformation()
BallLightInformation.BallLightInformation |
( |
Vector2 |
worldPosition, |
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Color |
color, |
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float |
gradient, |
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|
float |
maxDistance, |
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float |
timeToMaxDistance, |
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float |
timeToColorDisolve |
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) |
| |
◆ color
Color BallLightInformation.color |
◆ gradient
float BallLightInformation.gradient |
The smooth drop off of the color to the edge of the splash circle.
◆ maxDistance
float BallLightInformation.maxDistance |
The max size of the color splash.
◆ timeToColorDisolve
float BallLightInformation.timeToColorDisolve |
How long the color splash should exist.
◆ timeToMaxDistance
float BallLightInformation.timeToMaxDistance |
The amount of time it takes to get the the max size.
◆ worldPosition
Vector2 BallLightInformation.worldPosition |
Position the color splash should originate from.
The documentation for this class was generated from the following file: