DoopelPonger
|
Animation for the body of Schmitty Doop. The only animation needed for the body is during spawning. More...
Public Member Functions | |
void | Awake () |
Public Member Functions inherited from CoopSchmittyDoopAnimator | |
void | ChangeAnimatorState (CoopSchmittyDoopAnimatorController.AnimatorState newState) |
Public Attributes | |
float | timeBeforeSpawn |
Protected Member Functions | |
override void | ChangeStateToFireEars () |
Schmitty is firing bullets out of its ears. More... | |
override void | ChangeStateToFireMouth () |
Schmitty is firing bullets out of its mouth. More... | |
override void | ChangeStateToHit () |
Schmitty has been hit by one of the players. More... | |
override void | ChangeStateToIdle () |
Schmitty is not doing anything, just chilling. More... | |
override void | ChangeStateToSpawn () |
Schmitty has been spawned into the game. More... | |
Animation for the body of Schmitty Doop. The only animation needed for the body is during spawning.
void CoopSchmittyDoopBodyAnimator.Awake | ( | ) |
Create a reference to the animator on Schmitty Doop's body.
|
protectedvirtual |
Schmitty is firing bullets out of its ears.
Implements CoopSchmittyDoopAnimator.
|
protectedvirtual |
Schmitty is firing bullets out of its mouth.
Implements CoopSchmittyDoopAnimator.
|
protectedvirtual |
Schmitty has been hit by one of the players.
Implements CoopSchmittyDoopAnimator.
|
protectedvirtual |
Schmitty is not doing anything, just chilling.
Implements CoopSchmittyDoopAnimator.
|
protectedvirtual |
Schmitty has been spawned into the game.
Implements CoopSchmittyDoopAnimator.
float CoopSchmittyDoopBodyAnimator.timeBeforeSpawn |
The amount of time to wait before starting the spawn animation of the body.