DoopelPonger
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
CoopSchmittyDoopBodyAnimator Class Reference

Animation for the body of Schmitty Doop. The only animation needed for the body is during spawning. More...

Inheritance diagram for CoopSchmittyDoopBodyAnimator:
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Collaboration diagram for CoopSchmittyDoopBodyAnimator:
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Public Member Functions

void Awake ()
 
- Public Member Functions inherited from CoopSchmittyDoopAnimator
void ChangeAnimatorState (CoopSchmittyDoopAnimatorController.AnimatorState newState)
 

Public Attributes

float timeBeforeSpawn
 

Protected Member Functions

override void ChangeStateToFireEars ()
 Schmitty is firing bullets out of its ears. More...
 
override void ChangeStateToFireMouth ()
 Schmitty is firing bullets out of its mouth. More...
 
override void ChangeStateToHit ()
 Schmitty has been hit by one of the players. More...
 
override void ChangeStateToIdle ()
 Schmitty is not doing anything, just chilling. More...
 
override void ChangeStateToSpawn ()
 Schmitty has been spawned into the game. More...
 

Detailed Description

Animation for the body of Schmitty Doop. The only animation needed for the body is during spawning.

Member Function Documentation

◆ Awake()

void CoopSchmittyDoopBodyAnimator.Awake ( )

Create a reference to the animator on Schmitty Doop's body.

◆ ChangeStateToFireEars()

override void CoopSchmittyDoopBodyAnimator.ChangeStateToFireEars ( )
protectedvirtual

Schmitty is firing bullets out of its ears.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToFireMouth()

override void CoopSchmittyDoopBodyAnimator.ChangeStateToFireMouth ( )
protectedvirtual

Schmitty is firing bullets out of its mouth.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToHit()

override void CoopSchmittyDoopBodyAnimator.ChangeStateToHit ( )
protectedvirtual

Schmitty has been hit by one of the players.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToIdle()

override void CoopSchmittyDoopBodyAnimator.ChangeStateToIdle ( )
protectedvirtual

Schmitty is not doing anything, just chilling.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToSpawn()

override void CoopSchmittyDoopBodyAnimator.ChangeStateToSpawn ( )
protectedvirtual

Schmitty has been spawned into the game.

Implements CoopSchmittyDoopAnimator.

Member Data Documentation

◆ timeBeforeSpawn

float CoopSchmittyDoopBodyAnimator.timeBeforeSpawn

The amount of time to wait before starting the spawn animation of the body.


The documentation for this class was generated from the following file: