DoopelPonger
Public Member Functions | Public Attributes | Protected Member Functions | List of all members
CoopSchmittyDoopMouthAnimator Class Reference
Inheritance diagram for CoopSchmittyDoopMouthAnimator:
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Collaboration diagram for CoopSchmittyDoopMouthAnimator:
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Public Member Functions

void Awake ()
 Initialize references needed by the component. More...
 
void AnimationFinished ()
 Callback from the Unity Animator to notify when the anmiation is finished. In this case, this method is here just case it is ever needed. More...
 
- Public Member Functions inherited from CoopSchmittyDoopAnimator
void ChangeAnimatorState (CoopSchmittyDoopAnimatorController.AnimatorState newState)
 

Public Attributes

float spawnDelay
 

Protected Member Functions

override void ChangeStateToFireEars ()
 Schmitty is firing bullets out of its ears. More...
 
override void ChangeStateToFireMouth ()
 Schmitty is firing bullets out of its mouth. More...
 
override void ChangeStateToHit ()
 Schmitty has been hit by one of the players. More...
 
override void ChangeStateToIdle ()
 Schmitty is not doing anything, just chilling. More...
 
override void ChangeStateToSpawn ()
 Schmitty has been spawned into the game. More...
 

Member Function Documentation

◆ AnimationFinished()

void CoopSchmittyDoopMouthAnimator.AnimationFinished ( )

Callback from the Unity Animator to notify when the anmiation is finished. In this case, this method is here just case it is ever needed.

◆ Awake()

void CoopSchmittyDoopMouthAnimator.Awake ( )

Initialize references needed by the component.

◆ ChangeStateToFireEars()

override void CoopSchmittyDoopMouthAnimator.ChangeStateToFireEars ( )
protectedvirtual

Schmitty is firing bullets out of its ears.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToFireMouth()

override void CoopSchmittyDoopMouthAnimator.ChangeStateToFireMouth ( )
protectedvirtual

Schmitty is firing bullets out of its mouth.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToHit()

override void CoopSchmittyDoopMouthAnimator.ChangeStateToHit ( )
protectedvirtual

Schmitty has been hit by one of the players.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToIdle()

override void CoopSchmittyDoopMouthAnimator.ChangeStateToIdle ( )
protectedvirtual

Schmitty is not doing anything, just chilling.

Implements CoopSchmittyDoopAnimator.

◆ ChangeStateToSpawn()

override void CoopSchmittyDoopMouthAnimator.ChangeStateToSpawn ( )
protectedvirtual

Schmitty has been spawned into the game.

Implements CoopSchmittyDoopAnimator.

Member Data Documentation

◆ spawnDelay

float CoopSchmittyDoopMouthAnimator.spawnDelay

Time to wait before spawning the mouth.


The documentation for this class was generated from the following file: