◆ AnimationFinished()
void CoopSchmittyDoopMouthAnimator.AnimationFinished |
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Callback from the Unity Animator to notify when the anmiation is finished. In this case, this method is here just case it is ever needed.
◆ Awake()
void CoopSchmittyDoopMouthAnimator.Awake |
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Initialize references needed by the component.
◆ ChangeStateToFireEars()
override void CoopSchmittyDoopMouthAnimator.ChangeStateToFireEars |
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◆ ChangeStateToFireMouth()
override void CoopSchmittyDoopMouthAnimator.ChangeStateToFireMouth |
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◆ ChangeStateToHit()
override void CoopSchmittyDoopMouthAnimator.ChangeStateToHit |
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◆ ChangeStateToIdle()
override void CoopSchmittyDoopMouthAnimator.ChangeStateToIdle |
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◆ ChangeStateToSpawn()
override void CoopSchmittyDoopMouthAnimator.ChangeStateToSpawn |
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protectedvirtual |
◆ spawnDelay
float CoopSchmittyDoopMouthAnimator.spawnDelay |
Time to wait before spawning the mouth.
The documentation for this class was generated from the following file: