DoopelPonger
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Movement pattern class that uses smooth step to translate Schmitty Doop in the game world. More...
Public Attributes | |
int | maxItems |
float | delayBetweenActions |
float | maxRotationTime |
float | rotationOffset |
Vector3 | movementOffset |
float | maxMovementTime |
Protected Member Functions | |
override CoopActionInformation | GetItem (int itemPosition) |
Called when Schmitty Doop is looking for a new action to perform. More... | |
override int | GetMaxItems () |
override void | OnReset () |
Called when the pattern is initialized or should put itself in a state as if it has never been used. More... | |
Additional Inherited Members | |
Public Member Functions inherited from CoopBaseActionPattern | |
void | Awake () |
Reset the state of the pattern when instantiated. More... | |
bool | MoveNext () |
void | Reset () |
Set the state of the pattern as if it has never been used. More... | |
void | Dispose () |
Properties inherited from CoopBaseActionPattern | |
CoopActionInformation | Current [get] |
Movement pattern class that uses smooth step to translate Schmitty Doop in the game world.
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protectedvirtual |
Called when Schmitty Doop is looking for a new action to perform.
itemPosition | The number of times Schmitty Doop has asked to an action while using this pattern. |
Implements CoopBaseActionPattern.
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protectedvirtual |
Implements CoopBaseActionPattern.
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protectedvirtual |
Called when the pattern is initialized or should put itself in a state as if it has never been used.
Implements CoopBaseActionPattern.
float CoopSmoothMovementPattern.delayBetweenActions |
The wait time between movements.
int CoopSmoothMovementPattern.maxItems |
The number of time Schmitty Doop should move.
float CoopSmoothMovementPattern.maxMovementTime |
The amount of time it should take Schmitty Doop to move.
float CoopSmoothMovementPattern.maxRotationTime |
The amount of time it should take to rotate Schmitty Doop.
Vector3 CoopSmoothMovementPattern.movementOffset |
The additive position Schmitty Doop should be at after the action is finished.
float CoopSmoothMovementPattern.rotationOffset |
The additive rotation Schmitty Doop should be at after the action is finished.