Step to heal a player if they missed blocking a ball from the TutorialBadCannon and need to try again.
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Step to heal a player if they missed blocking a ball from the TutorialBadCannon and need to try again.
◆ ChildInit()
Set up any information need for the step. Method is call as soon as the step becomes active.
- Parameters
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tutorialManager | The brains of the tutorial |
gameMode | The mode of the tutorial |
- Returns
- a list of gameobjects that are created and should live for the duration of the tutorial. The TutorialManager will destroy the objects when the tutorial is over.
Implements TutorialStep.
◆ Teardown()
override IDictionary<string, object> TutorialHealPlayers.Teardown |
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virtual |
Delete any objects that were created specifically for the duration of the step.
- Returns
- Any data needs to be carried between tutorial steps, like choices the player(s) make, return they data here and it will get added to the tutorialMetadata in the TutorialManager.
Implements TutorialStep.
◆ TutorialUpdate()
override bool TutorialHealPlayers.TutorialUpdate |
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float |
deltaTime | ) |
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virtual |
Update tick of the tutorial.
- Parameters
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deltaTime | The time since the last time this method was called. |
- Returns
- True if the next step of the tutorial should be switched to. False, there's still work that needs to be done.
Implements TutorialStep.
◆ numberOfPlayers
int TutorialHealPlayers.numberOfPlayers |
The player number that should be healed.
The documentation for this class was generated from the following file: