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DoopelPonger
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Data used to give to Schmitty Doop when it should fire ball splitter bullets. More...


Public Member Functions | |
| CoopBallSplitterAttackInformation (CoopBallSplitter splitterPrefab, int numberOfSplitters, int numberOfBadBalls, float splitterVelocity, float badBallVelocity, float delayBetweenActions) | |
Public Member Functions inherited from CoopAttackInformation | |
| CoopAttackInformation (AttackType attackType, CoopBallManager.SpawnLocation spawnLocation, float delayBetweenActions) | |
Public Member Functions inherited from CoopActionInformation | |
| CoopActionInformation (ActionType actionType, float delayBetweenActions) | |
Public Attributes | |
| CoopBallSplitter | splitterPrefab |
| int | numberOfSplitters |
| int | numberOfBadBalls |
| float | splitterVelocity |
| float | badBallVelocity |
Public Attributes inherited from CoopAttackInformation | |
| AttackType | attackType |
| CoopBallManager.SpawnLocation | spawnLocation |
Public Attributes inherited from CoopActionInformation | |
| float | delayBetweenActions |
| ActionType | actionType |
Additional Inherited Members | |
Public Types inherited from CoopAttackInformation | |
| enum | AttackType { AttackType.GOOD_BALL, AttackType.SPLIT_BALL, AttackType.BAD_BALL, AttackType.LASER, AttackType.SHOTGUN } |
| The type of attacks the Schmitty Doop can perform. More... | |
Public Types inherited from CoopActionInformation | |
| enum | ActionType { ActionType.MOVEMENT, ActionType.ATTACK } |
| Schmitty Doop can only ever do two actions, move or attack. Moving is used to rotate or position Schmitty Doop, while attacks are used to shoot bullets. More... | |
Data used to give to Schmitty Doop when it should fire ball splitter bullets.
| CoopBallSplitterAttackInformation.CoopBallSplitterAttackInformation | ( | CoopBallSplitter | splitterPrefab, |
| int | numberOfSplitters, | ||
| int | numberOfBadBalls, | ||
| float | splitterVelocity, | ||
| float | badBallVelocity, | ||
| float | delayBetweenActions | ||
| ) |
| float CoopBallSplitterAttackInformation.badBallVelocity |
Speed the balls should have when the splitter splits.
| int CoopBallSplitterAttackInformation.numberOfBadBalls |
Number of balls the splitter will split into.
| int CoopBallSplitterAttackInformation.numberOfSplitters |
Number of splitter bullets to spawn.
| CoopBallSplitter CoopBallSplitterAttackInformation.splitterPrefab |
The blueprint for the splitter bullet.
| float CoopBallSplitterAttackInformation.splitterVelocity |
Speed the splitter should move.
1.8.14