DoopelPonger
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Data used to give to Schmitty Doop when it should fire ball splitter bullets. More...
Public Member Functions | |
CoopBallSplitterAttackInformation (CoopBallSplitter splitterPrefab, int numberOfSplitters, int numberOfBadBalls, float splitterVelocity, float badBallVelocity, float delayBetweenActions) | |
Public Member Functions inherited from CoopAttackInformation | |
CoopAttackInformation (AttackType attackType, CoopBallManager.SpawnLocation spawnLocation, float delayBetweenActions) | |
Public Member Functions inherited from CoopActionInformation | |
CoopActionInformation (ActionType actionType, float delayBetweenActions) | |
Public Attributes | |
CoopBallSplitter | splitterPrefab |
int | numberOfSplitters |
int | numberOfBadBalls |
float | splitterVelocity |
float | badBallVelocity |
Public Attributes inherited from CoopAttackInformation | |
AttackType | attackType |
CoopBallManager.SpawnLocation | spawnLocation |
Public Attributes inherited from CoopActionInformation | |
float | delayBetweenActions |
ActionType | actionType |
Additional Inherited Members | |
Public Types inherited from CoopAttackInformation | |
enum | AttackType { AttackType.GOOD_BALL, AttackType.SPLIT_BALL, AttackType.BAD_BALL, AttackType.LASER, AttackType.SHOTGUN } |
The type of attacks the Schmitty Doop can perform. More... | |
Public Types inherited from CoopActionInformation | |
enum | ActionType { ActionType.MOVEMENT, ActionType.ATTACK } |
Schmitty Doop can only ever do two actions, move or attack. Moving is used to rotate or position Schmitty Doop, while attacks are used to shoot bullets. More... | |
Data used to give to Schmitty Doop when it should fire ball splitter bullets.
CoopBallSplitterAttackInformation.CoopBallSplitterAttackInformation | ( | CoopBallSplitter | splitterPrefab, |
int | numberOfSplitters, | ||
int | numberOfBadBalls, | ||
float | splitterVelocity, | ||
float | badBallVelocity, | ||
float | delayBetweenActions | ||
) |
float CoopBallSplitterAttackInformation.badBallVelocity |
Speed the balls should have when the splitter splits.
int CoopBallSplitterAttackInformation.numberOfBadBalls |
Number of balls the splitter will split into.
int CoopBallSplitterAttackInformation.numberOfSplitters |
Number of splitter bullets to spawn.
CoopBallSplitter CoopBallSplitterAttackInformation.splitterPrefab |
The blueprint for the splitter bullet.
float CoopBallSplitterAttackInformation.splitterVelocity |
Speed the splitter should move.