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EditorShotgunAttackInformation Class Reference

Serialization class for spawning/configuring the shotgun attack, an attack that shoots a fan of bullets. More...

Inheritance diagram for EditorShotgunAttackInformation:
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Collaboration diagram for EditorShotgunAttackInformation:
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Public Member Functions

override CoopActionInformation ToCoopActionInformation ()
 Convert this object from the Inspector information into the data that is used during gameplay. More...
 
- Public Member Functions inherited from EditorAttackInformation
void Awake ()
 Initializes the actionType and attackType enums. More...
 
- Public Member Functions inherited from EditorActionInformation
List< string > ConvertPropertiesToStrings ()
 Convert each property into a string. Each element of the list should be a single property in the json like structure of <property name>:<value> with no comma or curly brackets. More...
 
void FillPropertiesFromString (string objectString)
 Convert a string with all properties into this object. The parameter objectString is generated from calling the ConvertPropertiesToString method, and has each element of the array concatenated with a ,. More...
 

Public Attributes

Range numberOfBalls
 
EditorBallMovementInformation.BallMovementType ballMovementType
 
EditorBallMovementInformation ballMovementInformation
 
- Public Attributes inherited from EditorAttackInformation
CoopBallManager.SpawnLocation spawnLocation
 
- Public Attributes inherited from EditorActionInformation
GameObject m_gameObject
 
Range delayBetweenActions
 

Protected Member Functions

override List< string > ConvertAttackPropertiesToStrings ()
 See ConvertChildPropertiesToString in the EditorActionInformation class, as this is the same method expect for attack specific properties. More...
 
override void FillAttackPropertiesFromString (string objectString)
 See FillChildPropertiesFromString in the EditorActionInformation class, as this is the same method expect for attack specific properties. More...
 
override CoopAttackInformation.AttackType GetAttackType ()
 
- Protected Member Functions inherited from EditorAttackInformation
override void FillChildPropertiesFromString (string objectString)
 Construct the child class based on the string that was serialized. See the method FillPropertiesFromString for more information. That method is the public method that calls this method when serializing. More...
 
override List< string > ConvertChildPropertiesToStrings ()
 Convert all properties of the implementation class that should be serialized to a string. See the method ConvertPropertiesToString for more information. That method is the public method that calls this method when serializing. More...
 

Additional Inherited Members

- Protected Attributes inherited from EditorAttackInformation
CoopAttackInformation.AttackType attackType
 
- Protected Attributes inherited from EditorActionInformation
CoopActionInformation.ActionType actionType
 

Detailed Description

Serialization class for spawning/configuring the shotgun attack, an attack that shoots a fan of bullets.

All data needed to shoot the shotgun attack from Schmitty Doop.

Member Function Documentation

◆ ConvertAttackPropertiesToStrings()

override List<string> EditorShotgunAttackInformation.ConvertAttackPropertiesToStrings ( )
protectedvirtual

See ConvertChildPropertiesToString in the EditorActionInformation class, as this is the same method expect for attack specific properties.

Returns
See ConvertChildPropertiesToString in EditorActionInformation.

Implements EditorAttackInformation.

◆ FillAttackPropertiesFromString()

override void EditorShotgunAttackInformation.FillAttackPropertiesFromString ( string  objectString)
protectedvirtual

See FillChildPropertiesFromString in the EditorActionInformation class, as this is the same method expect for attack specific properties.

Parameters
objectStringSee FillChildPropertiesFromString in EditorActionInformation.

Implements EditorAttackInformation.

◆ GetAttackType()

override CoopAttackInformation.AttackType EditorShotgunAttackInformation.GetAttackType ( )
protectedvirtual

◆ ToCoopActionInformation()

override CoopActionInformation EditorShotgunAttackInformation.ToCoopActionInformation ( )
virtual

Convert this object from the Inspector information into the data that is used during gameplay.

Returns
An implementation of the CoopActionInformation that best fits this action information.

Implements EditorActionInformation.

Member Data Documentation

◆ ballMovementInformation

EditorBallMovementInformation EditorShotgunAttackInformation.ballMovementInformation

All configuration information needed to initialize the ball movement for the balls in the shotgun attack.

◆ ballMovementType

EditorBallMovementInformation.BallMovementType EditorShotgunAttackInformation.ballMovementType

The type of movement for the balls being shot.

◆ numberOfBalls

Range EditorShotgunAttackInformation.numberOfBalls

The number of balls in each fan of the shot.


The documentation for this class was generated from the following file: