DoopelPonger
Public Attributes | Protected Member Functions | List of all members
TutorialShowTextWithPlayerListening Class Reference

Step that displays information based on the actions taken by the players. More...

Inheritance diagram for TutorialShowTextWithPlayerListening:
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Collaboration diagram for TutorialShowTextWithPlayerListening:
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Public Attributes

string player0DidNotListenSinglePlayer
 
string player0DidNotListenCoopPlayer
 
string player1DidNotListen
 
string allPlayersDidNotListen
 
string allPlayersListened
 
- Public Attributes inherited from TutorialShowText
string textToDisplay
 
float waitBetweenCharacters
 
- Public Attributes inherited from TutorialStep
TutorialStep singlePlayerNextStep
 
TutorialStep coopPlayerNextStep
 

Protected Member Functions

override GameObject [] ChildInit (TutorialManager tutorialManager, BoundriesCreator.GameMode gameMode)
 Set up any information need for the step. Method is call as soon as the step becomes active. More...
 

Additional Inherited Members

- Public Member Functions inherited from TutorialShowText
override bool TutorialUpdate (float deltaTime)
 Update tick of the tutorial. More...
 
override IDictionary< string, System.Object > Teardown ()
 Delete any objects that were created specifically for the duration of the step. More...
 
- Public Member Functions inherited from TutorialStep
TutorialStep GetNextStep ()
 
GameObject [] Init (TutorialManager tutorialManager, BoundriesCreator.GameMode gameMode)
 Set up any information need for the step. Method is call as soon as the step becomes active. More...
 

Detailed Description

Step that displays information based on the actions taken by the players.

Member Function Documentation

◆ ChildInit()

override GameObject [] TutorialShowTextWithPlayerListening.ChildInit ( TutorialManager  tutorialManager,
BoundriesCreator.GameMode  gameMode 
)
protectedvirtual

Set up any information need for the step. Method is call as soon as the step becomes active.

Parameters
tutorialManagerThe brains of the tutorial
gameModeThe mode of the tutorial
Returns
a list of gameobjects that are created and should live for the duration of the tutorial. The TutorialManager will destroy the objects when the tutorial is over.

Reimplemented from TutorialShowText.

Member Data Documentation

◆ allPlayersDidNotListen

string TutorialShowTextWithPlayerListening.allPlayersDidNotListen

Text to display if both players did not listen.

◆ allPlayersListened

string TutorialShowTextWithPlayerListening.allPlayersListened

Text to display if neither of the players listened.

◆ player0DidNotListenCoopPlayer

string TutorialShowTextWithPlayerListening.player0DidNotListenCoopPlayer

Text to display if the player on the left did not listen in cooperative mode.

◆ player0DidNotListenSinglePlayer

string TutorialShowTextWithPlayerListening.player0DidNotListenSinglePlayer

Text to display if the player on the left did not listen in single player mode.

◆ player1DidNotListen

string TutorialShowTextWithPlayerListening.player1DidNotListen

Text to display if the player on the right did not listen.


The documentation for this class was generated from the following file: