DoopelPonger
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Step that displays information based on the actions taken by the players. More...
Public Attributes | |
string | player0DidNotListenSinglePlayer |
string | player0DidNotListenCoopPlayer |
string | player1DidNotListen |
string | allPlayersDidNotListen |
string | allPlayersListened |
Public Attributes inherited from TutorialShowText | |
string | textToDisplay |
float | waitBetweenCharacters |
Public Attributes inherited from TutorialStep | |
TutorialStep | singlePlayerNextStep |
TutorialStep | coopPlayerNextStep |
Protected Member Functions | |
override GameObject [] | ChildInit (TutorialManager tutorialManager, BoundriesCreator.GameMode gameMode) |
Set up any information need for the step. Method is call as soon as the step becomes active. More... | |
Additional Inherited Members | |
Public Member Functions inherited from TutorialShowText | |
override bool | TutorialUpdate (float deltaTime) |
Update tick of the tutorial. More... | |
override IDictionary< string, System.Object > | Teardown () |
Delete any objects that were created specifically for the duration of the step. More... | |
Public Member Functions inherited from TutorialStep | |
TutorialStep | GetNextStep () |
GameObject [] | Init (TutorialManager tutorialManager, BoundriesCreator.GameMode gameMode) |
Set up any information need for the step. Method is call as soon as the step becomes active. More... | |
Step that displays information based on the actions taken by the players.
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protectedvirtual |
Set up any information need for the step. Method is call as soon as the step becomes active.
tutorialManager | The brains of the tutorial |
gameMode | The mode of the tutorial |
Reimplemented from TutorialShowText.
string TutorialShowTextWithPlayerListening.allPlayersDidNotListen |
Text to display if both players did not listen.
string TutorialShowTextWithPlayerListening.allPlayersListened |
Text to display if neither of the players listened.
string TutorialShowTextWithPlayerListening.player0DidNotListenCoopPlayer |
Text to display if the player on the left did not listen in cooperative mode.
string TutorialShowTextWithPlayerListening.player0DidNotListenSinglePlayer |
Text to display if the player on the left did not listen in single player mode.
string TutorialShowTextWithPlayerListening.player1DidNotListen |
Text to display if the player on the right did not listen.