DoopelPonger
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Configures a traditional bullet that is fired by Schmitty Doop. More...
Public Member Functions | |
override CoopActionInformation | ToCoopActionInformation () |
Convert this object from the Inspector information into the data that is used during gameplay. More... | |
Public Member Functions inherited from EditorAttackInformation | |
void | Awake () |
Initializes the actionType and attackType enums. More... | |
Public Member Functions inherited from EditorActionInformation | |
List< string > | ConvertPropertiesToStrings () |
Convert each property into a string. Each element of the list should be a single property in the json like structure of <property name>:<value> with no comma or curly brackets. More... | |
void | FillPropertiesFromString (string objectString) |
Convert a string with all properties into this object. The parameter objectString is generated from calling the ConvertPropertiesToString method, and has each element of the array concatenated with a ,. More... | |
Public Attributes | |
Range | angleOffset |
Range | numberOfBalls |
EditorBallMovementInformation.BallMovementType | ballMovementType |
EditorBallMovementInformation | ballMovementInformation |
Public Attributes inherited from EditorAttackInformation | |
CoopBallManager.SpawnLocation | spawnLocation |
Public Attributes inherited from EditorActionInformation | |
GameObject | m_gameObject |
Range | delayBetweenActions |
Protected Member Functions | |
override List< string > | ConvertAttackPropertiesToStrings () |
See ConvertChildPropertiesToString in the EditorActionInformation class, as this is the same method expect for attack specific properties. More... | |
override void | FillAttackPropertiesFromString (string objectString) |
See FillChildPropertiesFromString in the EditorActionInformation class, as this is the same method expect for attack specific properties. More... | |
override CoopAttackInformation.AttackType | GetAttackType () |
Protected Member Functions inherited from EditorAttackInformation | |
override void | FillChildPropertiesFromString (string objectString) |
Construct the child class based on the string that was serialized. See the method FillPropertiesFromString for more information. That method is the public method that calls this method when serializing. More... | |
override List< string > | ConvertChildPropertiesToStrings () |
Convert all properties of the implementation class that should be serialized to a string. See the method ConvertPropertiesToString for more information. That method is the public method that calls this method when serializing. More... | |
Additional Inherited Members | |
Protected Attributes inherited from EditorAttackInformation | |
CoopAttackInformation.AttackType | attackType |
Protected Attributes inherited from EditorActionInformation | |
CoopActionInformation.ActionType | actionType |
Configures a traditional bullet that is fired by Schmitty Doop.
All the data needed to shoot a bullet from Schmitty Doop that will hurt players.
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protectedvirtual |
See ConvertChildPropertiesToString in the EditorActionInformation class, as this is the same method expect for attack specific properties.
Implements EditorAttackInformation.
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protectedvirtual |
See FillChildPropertiesFromString in the EditorActionInformation class, as this is the same method expect for attack specific properties.
objectString | See FillChildPropertiesFromString in EditorActionInformation. |
Implements EditorAttackInformation.
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protectedvirtual |
Implements EditorAttackInformation.
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virtual |
Convert this object from the Inspector information into the data that is used during gameplay.
Implements EditorActionInformation.
Range EditorBadBallAttackInformation.angleOffset |
The angle the first ball should be shot from. 0 is considered up and the rotation is counter clockwise (Unity convention).
EditorBallMovementInformation EditorBadBallAttackInformation.ballMovementInformation |
The movement information provided to the BallMovementType.
EditorBallMovementInformation.BallMovementType EditorBadBallAttackInformation.ballMovementType |
The type of movement pattern that each ball will be assigned.
Range EditorBadBallAttackInformation.numberOfBalls |
The number of balls to shoot. Divided between the left and right side of Schmitty Doop. For example, if the number is 2, then one ball will be shot on the left and the second ball will be shot on the right side.