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EditorLaserAttackInformation Class Reference

Serialization class for spawning/configuring the laser attack. More...

Inheritance diagram for EditorLaserAttackInformation:
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Collaboration diagram for EditorLaserAttackInformation:
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Public Member Functions

override CoopActionInformation ToCoopActionInformation ()
 Convert this object from the Inspector information into the data that is used during gameplay. More...
 
- Public Member Functions inherited from EditorAttackInformation
void Awake ()
 Initializes the actionType and attackType enums. More...
 
- Public Member Functions inherited from EditorActionInformation
List< string > ConvertPropertiesToStrings ()
 Convert each property into a string. Each element of the list should be a single property in the json like structure of <property name>:<value> with no comma or curly brackets. More...
 
void FillPropertiesFromString (string objectString)
 Convert a string with all properties into this object. The parameter objectString is generated from calling the ConvertPropertiesToString method, and has each element of the array concatenated with a ,. More...
 

Public Attributes

Range length
 
Range width
 
Range velocity
 
Range growthRate
 
- Public Attributes inherited from EditorAttackInformation
CoopBallManager.SpawnLocation spawnLocation
 
- Public Attributes inherited from EditorActionInformation
GameObject m_gameObject
 
Range delayBetweenActions
 

Protected Member Functions

override List< string > ConvertAttackPropertiesToStrings ()
 See ConvertChildPropertiesToString in the EditorActionInformation class, as this is the same method expect for attack specific properties. More...
 
override void FillAttackPropertiesFromString (string objectString)
 See FillChildPropertiesFromString in the EditorActionInformation class, as this is the same method expect for attack specific properties. More...
 
override CoopAttackInformation.AttackType GetAttackType ()
 
- Protected Member Functions inherited from EditorAttackInformation
override void FillChildPropertiesFromString (string objectString)
 Construct the child class based on the string that was serialized. See the method FillPropertiesFromString for more information. That method is the public method that calls this method when serializing. More...
 
override List< string > ConvertChildPropertiesToStrings ()
 Convert all properties of the implementation class that should be serialized to a string. See the method ConvertPropertiesToString for more information. That method is the public method that calls this method when serializing. More...
 

Additional Inherited Members

- Protected Attributes inherited from EditorAttackInformation
CoopAttackInformation.AttackType attackType
 
- Protected Attributes inherited from EditorActionInformation
CoopActionInformation.ActionType actionType
 

Detailed Description

Serialization class for spawning/configuring the laser attack.

All data needed to shoot the laser attack from Schmitty Doop.

Member Function Documentation

◆ ConvertAttackPropertiesToStrings()

override List<string> EditorLaserAttackInformation.ConvertAttackPropertiesToStrings ( )
protectedvirtual

See ConvertChildPropertiesToString in the EditorActionInformation class, as this is the same method expect for attack specific properties.

Returns
See ConvertChildPropertiesToString in EditorActionInformation.

Implements EditorAttackInformation.

◆ FillAttackPropertiesFromString()

override void EditorLaserAttackInformation.FillAttackPropertiesFromString ( string  objectString)
protectedvirtual

See FillChildPropertiesFromString in the EditorActionInformation class, as this is the same method expect for attack specific properties.

Parameters
objectStringSee FillChildPropertiesFromString in EditorActionInformation.

Implements EditorAttackInformation.

◆ GetAttackType()

override CoopAttackInformation.AttackType EditorLaserAttackInformation.GetAttackType ( )
protectedvirtual

◆ ToCoopActionInformation()

override CoopActionInformation EditorLaserAttackInformation.ToCoopActionInformation ( )
virtual

Convert this object from the Inspector information into the data that is used during gameplay.

Returns
An implementation of the CoopActionInformation that best fits this action information.

Implements EditorActionInformation.

Member Data Documentation

◆ growthRate

Range EditorLaserAttackInformation.growthRate

The speed at which the laser comes out of Schmitty Doop. Must be tuned with the velocity so that there is not some weird speed change when the laser has spawned fully.

◆ length

Range EditorLaserAttackInformation.length

The length of the laser on the x axis of the laser.

◆ velocity

Range EditorLaserAttackInformation.velocity

Speed the laser will travel in the x axis direction.

◆ width

Range EditorLaserAttackInformation.width

The width of the laser on the y axis of the laser.


The documentation for this class was generated from the following file: